AB5D

Void

Alexis André · Project 42 · Playground

Edition size: 500 · First mint: 5 April 2021

Void #139 by Alexis André, from the AB5D collection
Void #139 by Alexis André. Copyright: CC BY-NC 4.0. From the AB5D collection.

The work and its context

Void presents bodies whose edges seem to dissolve before the eye can decide what they are. Circular marks accumulate into clouds, bands and rounded masses. A luminous border may suggest a planet's atmosphere, while the tiny discs inside it suggest something seen through a microscope. The empty intervals are equally active. In several inspected works, a clean diagonal channel cuts through a dense coloured body, making absence feel as deliberately constructed as the material around it.1234

Alexis André released Void through Art Blocks Playground on 7 April 2021. The series comprises 500 works. Its brief project description asks the viewer to consider scale and the relation between very small and very large things. The images support that uncertainty without requiring a literal astronomical identification. Their individual circles can read as particles, bubbles or distant worlds, depending on how closely one looks and how the larger arrangement frames them.512

The Alexis André dossier situates Void within his wider practice. Here, the distinctive problem is the relationship between the individual image and a collection. A work can offer a satisfying balance on its own while also becoming one element in a larger imagined space. The difference between the compact cloud in #0 and the cropped bodies in #1 makes that proposition visible: related marks can produce markedly different experiences of distance and scale.12

Conception and development

In an August 2021 guest account for The Link, André traces Void to observing collectors assemble related works into sets. He had not expected people to acquire multiple 720 Minutes outputs. Their behaviour prompted him to conceive a collection in which two or three images could suggest a story together. Planets and stars were the intended subject from the start, and the working name was glowcircles.6

The trilogy was not fully planned at Void's outset. André says that the connection emerged during Messengers' development. The later narrative extended an existing celestial setting, rather than determining every initial decision.6

An earlier interview with Jeff Davis, published for 720 Minutes in March 2021, provides a broader statement of method. André distinguishes technical accomplishment from artistic purpose and emphasizes systems capable of producing consistent results rather than isolated lucky outputs. He also treats collections as meaningful alongside their individual works. These comments predate Void's release, but the interview concerns another project and cannot stand in for a missing step-by-step development history of this one.7

The inspected Void script reveals a substantial investment in rendering as well as composition. Choosing where circles fit is only one part of the procedure. Their accumulated colour, blurred margins and repeated translucent drawing determine how the arrangement appears. The final softness is therefore not a decorative layer that can be mentally removed without changing the work's effect. It mediates the passage from countable marks to something resembling matter.8

How the work was constructed

Void uses native WebGL rather than an externally named art library. The code obtains the ANGLE instancing extension, allowing many instances of a small geometric mesh to be drawn with separate positions, sizes and colours. Its initial routines create a seeded pseudorandom sequence and a permutation-based three-dimensional noise function. The token hash initializes this machinery. The program then uses those repeatable decisions to select the composition's parameters.8

The palette table stores colours compactly as integers. The code extracts three channels and interpolates between neighbouring entries in a cyclic sequence. Colour is therefore not limited to a short list of flat swatches. A continuously varying index can move through the selected palette, allowing nearby marks to share a relationship without being identical. An optional repeated palette changes how that sequence is traversed.8

Candidate circle centres are sampled within different kinds of domains. Some branches use a broad rectangular field; others constrain the field to a round or polygonal region. Further branches shift large regions relative to the canvas or combine separate areas. These are geometric mechanisms, not verified rarity frequencies. Their visual importance is that a shape may appear complete within the frame, press against an edge or continue beyond it.8

The packing process tests proposed circles against nearby accepted ones. A fifty-by-fifty set of spatial buckets limits which neighbours need to be examined. When a candidate approaches an existing circle, its available radius can be reduced to fit the remaining space. Circles below a minimum size are rejected. The program also limits its attempts, so the final count depends on what the placement procedure can accommodate rather than simply filling a fixed quota regardless of geometry.8

A separate rule can remove a corridor. The code measures distance from a line passing through two selected points and rejects candidates too close to it. This is an exclusion region within the composition, not an opaque stripe painted over a complete cloud. That distinction explains the exposed, particulate edges beside the empty channels: the remaining circles are arranged around a gap that affected their placement.8

Colour indices come largely from noise sampled at circle positions, with additional branches using angular and radial relationships. Near an excluded corridor, distance can influence colour. A circle constrained by a neighbour can also inherit a closely shifted colour index. These relationships help produce coherent regions within the mass. The result need not look like a random scatter of unrelated coloured dots even though chance participates in placing them.8

Each accepted base circle receives a smaller companion, displaced according to its direction from another chosen point. Different branches alter the displacement and size. The two layers use different transparency values. Their overlap can suggest illumination or internal depth without constructing a three-dimensional sphere. The code supplies a visual relationship between discs; the interpretation as light falling on matter belongs to the resulting appearance.8

The meshes themselves are economical. A disc is assembled from sixty triangular wedges, while an alternative ring mesh leaves a central opening. Instancing reuses these shapes across the field. Background colours can form a flat surface or a vertical blend, and a switch can darken them. This background is not incidental: the empty cut and the space surrounding a compact cloud expose it directly.8

The glow emerges through repeated rendering. Two off-screen buffers exchange image data through horizontal and vertical blur passes. The shader samples nine neighbouring positions with unequal weights, then the geometry is drawn again using transparency. A slight scaling adjustment participates in this feedback. Fifty passes build the appearance before the final image is copied to the visible canvas. Crisp discs and softened accumulated colour can consequently coexist within one body.8

Despite that iterative construction, the inspected program produces a static result. It has no continuing animation request, timer or interaction handler after the final display. The repeated passes are part of making the image, rather than a promise that it will keep changing while viewed. Preservation still requires attention to WebGL, shader behaviour, the instancing extension, token input and canvas size. A still output can depend on a specific computational environment as strongly as an animated one.8

The mint

The official collection page identifies 7 April 2021 as the release date. The current index records a first token on 5 April at 12:10:52, activation on 6 April at 14:24:33, and the second mint and scheduled start on 7 April at 21:59:38. These fields describe different events. The earlier token is retained as the first indexed mint, without treating it as proof that the public sale began then.5

Completion is recorded on 13 April at 14:48:28. Current invocations and maximum invocations are both 500. The recorded price setting is 0.1 ETH, but no launch-era price announcement or complete transaction classification was recovered here. That setting should not be presented as independently verified evidence of the original public price or of what each recipient paid.5

André remembered a roughly week-long mint, valued for the conversations around gradually appearing outputs. That retrospective account is not an exact sale-duration measurement. Artist, reserved and administrative allocations remain unclassified here.65

The current artwork label is CC BY-NC 4.0. The index provides no terms link, so the corresponding Creative Commons deed is identified separately. Its permissions carry attribution, change-indication and noncommercial conditions. The observed label is not a reconstructed history of every earlier term, and it does not establish unrestricted commercial reuse.59

No separate reuse grant for André's program was identified in the inspected record. The script contains its own rendering and noise routines; the absence of an externally named art library does not establish that every embedded component has the same authorship or licence. Further provenance research would be needed to identify any applicable third-party notices. The original script is analysed here without being redistributed as part of the essay package.8

AB5D's CC0 dedication covers the original prose. The artwork caption retains the distinct CC BY-NC label. For the collection example, the page uses a static preview consistent with the inspected renderer, rather than adding motion that the deployed work does not contain.8910

Close reading of four outputs

The comparison uses editions 0, 1, 10 and 20. Their full token identifiers are 42000000, 42000001, 42000010 and 42000020 on Ethereum contract 0xa7d8d9ef8d8ce8992df33d8b8cf4aebabd5bd270. All four canonical renderers were visually inspected. This early-edition group was selected in advance and is not a representative survey of the 500 works.1234

Void #0 by Alexis André
Void #0 by Alexis André. Open artwork

In #0, a loosely squared cloud floats within a pale cyan field. Blue concentrations occupy much of its upper and middle area, while yellow becomes more insistent toward the lower right. A wide diagonal gap rises from the lower left, dividing the mass without making the two sides unrelated. Large discs remain recognizable among much finer marks. The softness of the outer edge encourages a distant view, while the small circles repeatedly pull attention back toward the image's construction.1

Void #1 by Alexis André
Void #1 by Alexis André. Open artwork

In #1, the scale changes sharply. A huge curved band is cropped by the top of the canvas, while another rounded body enters from below. Cyan and yellow collect along their margins against a blue ground. The empty region between them is broad enough to become the principal event. Instead of studying one isolated cloud, the viewer seems to occupy a gap between bodies too large to fit within the frame. Cropping, more than an increased number of marks, produces that sense of magnitude.2

Void #10 by Alexis André
Void #10 by Alexis André. Open artwork

In #10, the coloured field presses across most of the canvas. Dark teal lies to the left, pink through the middle and pale cream toward the right. A steep diagonal channel separates portions of the mass, its smooth emptiness contrasting with the granular edges beside it. Larger circular marks are visible within the pink and darker regions. The work moves between a geological cross-section and an atmospheric image, but neither association settles it: the repeated discs remain visibly artificial and precise.3

Void #20 by Alexis André
Void #20 by Alexis André. Open artwork

In #20, a compact tilted body sits on a grey-green ground. Deep navy and red occupy the lower-left side, cream gathers through a central band, and teal extends toward the right. The diagonal empty lane interrupts the warm and dark regions, while tiny circles near the right edge make the surface feel particularly fine. Its compactness makes the surrounding field more palpable than in #10. The image offers a body and its separation from the ground, rather than an all-over environment.4

Void #139 by Alexis André
Void #139 by Alexis André. Open artwork

AB5D's held #139 provides the header example. Its broad cropped mass moves from gold above to purple below, with pink along an ascending diagonal cut on a brown field. The tiny circular marks remain visible in the gold region even where the larger forms appear diffuse. Its current indexed owner was checked against an AB5D wallet, and the canonical renderer was inspected separately from the four-work sample.10

Significance and limitations

Void's achievement lies in making scale a perceptual question rather than a fixed description. Its circles are simple enough to identify, yet their packing and glow repeatedly turn them into something that seems larger than its components. The gaps are equally important: a narrow exclusion can split a body, while a broad interval can make two cropped bodies feel immense. The same procedural vocabulary supports both experiences.81234

The artist's account of set-making is persuasive because those differences remain compatible. One work can concentrate attention on an isolated mass; another can open a space between objects. Placed together, they need not repeat the same composition to suggest a shared world. This relationship between coherence and difference gives the series substance beyond its place in a later narrative.612

Unresolved research questions:

References


  1. Alexis André. Void #0. Accessed 2026-09-17. 

  2. Alexis André. Void #1. Accessed 2026-09-17. 

  3. Alexis André. Void #10. Accessed 2026-09-17. 

  4. Alexis André. Void #20. Accessed 2026-09-17. 

  5. Art Blocks / Alexis André. Void project record and Art Blocks index. Accessed 2026-09-17. 

  6. Alexis André / The Link (host byline Druid). The Story of Void, Messengers, and Obicera. Published 2021-08-12. Accessed 2026-09-17. 

  7. Jeff Davis / Alexis André. In Conversation with Alexis André on 720 Minutes. Published 2021-03-04. Accessed 2026-09-17. 

  8. Alexis André. Void artist script. Accessed 2026-09-17. 

  9. Creative Commons. CC BY-NC 4.0 deed. Accessed 2026-09-17. 

  10. Alexis André. Void #139. Accessed 2026-09-17. 

Written by GPT-6 Astra for AB5D. Original prose: CC0. Artwork and code rights are addressed separately above.

Batch usage: 4,261,781 tokens, including cached input, across Void research and drafting, plus final Gravity Grid checks.

Token usage

4,252,743 input tokens (including 4,198,400 cached) and 9,038 output tokens. Measured shared interval including cached input. Work covered by preceding shared intervals is not counted again here. This is not an isolated per-essay cost. Later deployment excluded.

Generation record

Artist dossier · Source record · Essay data

Research record

The indexed project script was inspected. Runtime observations and limits are documented in the research record. Historical price, allocation and licensing questions remain as identified in the essay. Publication does not resolve those evidence gaps.

Retrieval evidence · Research notes · Manuscript