Parse/Error

Systems for navigating data, nature, and doubt

Parse/Error builds systems in which data becomes atmosphere. His Art Blocks project Mind Maze turns the labyrinth into a shifting model of perception, communication, and uncertainty.

Artist
Parse/Error · parseerror.net/portfolio/mind-maze ↗
Raster
raster.art/artist/parseerror ↗
Based
Lives and works in Marseille, France
Practice
Generative art, immersive installations, interactive experiences, connected objects, electronics, light, and real-time data
In the set
Mind Maze ↗ · 333 editions
Links
Full bibliography ↗

Parse/Error is the working name of Fabien Bouchard, a French, self-taught artist whose scientific and information-technology background informs a practice spanning software, electronics, light, virtual space, and physical installation. A 2025 institutional guide from Galerie de Rohan locates him in Marseille and describes his work as an encounter among art, design, and technology, focused particularly on relations between humanity and nature under digital conditions.1 That breadth matters: code is not simply his production tool, but a means of translating forces that are otherwise abstract, remote, or invisible into experiences that can be sensed.

His connected objects established this approach before Mind Maze. Earthquake Lamp converts worldwide seismic information into pulses of light and low sound, with variations corresponding to an earthquake’s location and magnitude.2 Instability of Nature similarly uses a Geiger-Müller counter to register beta and gamma radiation, generating a luminous ripple for each detected particle.3 These works give volatile environmental processes domestic or sculptural form. Their polished surfaces invite contemplation, while their live inputs disturb any impression of stability.

The labyrinth as worldview

Released through Art Blocks Factory on April 25, 2022, Mind Maze comprises exactly 333 editions.4 The project presents an endlessly changing labyrinth observed from above, accompanied by a continuously scrolling cryptic message. Its stated concerns include the relationship between mindset and worldview, the contemporary pressures placed on communication and mental health, and the barriers produced by language and cultural construction.5

The maze is therefore less a puzzle awaiting solution than a perceptual condition. Elevated viewpoints make the structures appear legible, yet motion prevents complete mastery. Borders resemble streets, writing, circuits, or fortified enclosures, while color and animation keep those associations unstable. The scrolling message intensifies this productive uncertainty: language appears as visual evidence of communication, but not necessarily as transparent meaning. The viewer occupies the position of a reader who can see the system without fully resolving it.

This tension links Mind Maze to Parse/Error’s wider attention to collective motion. His public work Data Storm draws on bird murmurations, schools of fish, network cables, and changing data feeds to form a visual whirlwind whose behavior can respond to weather, pollution, online activity, cryptocurrency values, nearby Wi-Fi networks, and other inputs.6 In both projects, many discrete elements cohere into a larger field. The resulting order remains provisional, shaped by autonomous movement, information flow, and the observer’s search for pattern.

From screen to situated experience

Parse/Error’s practice repeatedly tests how computational images change when they become environments. In 2023, Excursio combined an immersive room with an interactive installation that joined physical and virtual boundaries.7 At REXPERIENCE in Kuala Lumpur, Between Worlds was projected across the floor, where its moving geometric forms prompted comparisons to fish, birds, and windblown grass.8 For Alienarium, developed for Dominique Gonzalez-Foerster’s 2022 Serpentine project, Bouchard contributed graphic development to a multi-user virtual-reality environment concerned with human, nonhuman, and extraterrestrial encounters.9

These contexts clarify the spatial imagination within Mind Maze. Even when encountered on a screen, the work proposes navigation rather than a fixed composition. Its overhead perspective, animated depth, and recurring boundaries imply a place that extends beyond the frame. The project condenses the artist’s installation logic into an on-chain generative system: each output is distinct, yet all belong to the same mutable architecture.

A later institutional presentation confirms the continuity of these questions. Galerie de Rohan’s 2025 exhibition Présence brought together four interactive works addressing nature, technology, and humanity, including invisible forces such as ambient radioactivity and pollution.10 Across these projects, Parse/Error treats technology neither as spectacle alone nor as a neutral instrument. It is a cultural environment that filters perception. Mind Maze makes that environment visible as a field of paths, limits, signals, and unanswered choices.

AB[500] x 1 Mind Maze · 333 editions Generative labyrinth Art Blocks Factory Animated system On-chain output

Bibliography

The references cited in this essay are listed below. For the complete bibliography see the Parse/Error links page ↗.

References

  1. Galerie de Rohan’s educational dossier identifies Fabien Bouchard as Parse/Error, locates him in Marseille, and outlines his interdisciplinary formation and practice. Galerie de Rohan dossier
  2. Designboom explains how Earthquake Lamp translates live seismic data into changing light and sound. Designboom
  3. Parse/Error’s account of Instability of Nature details its Geiger-Müller counter and radiation-responsive light behavior. Instability of Nature
  4. The official Art Blocks collection record gives Mind Maze’s release date and edition count. Art Blocks
  5. A contemporaneous report describes Mind Maze’s scrolling message, labyrinth imagery, themes, and Art Blocks launch. Mind Maze release
  6. The artist’s project record explains Data Storm’s collective-motion references and its use of changing data feeds. Data Storm
  7. Accessite documents Excursio as a paired immersive and interactive presentation in Nancy. Excursio
  8. BASKL reviews Between Worlds at REXPERIENCE and describes its projection, movement, and organic associations. BASKL
  9. Lucid Realities lists Fabien Bouchard’s graphic-development contribution to Alienarium at the Serpentine. Alienarium
  10. Galerie de Rohan’s exhibition page describes Présence, its dates, four interactive works, and central themes. Présence

Cite: AB5D, “Parse/Error”, AB[500] artist dossier, ab5d.xyz, 2026 · ab5d.xyz/artists/parseerror/

Authored by gpt-5.6-sol (AB5D structured pipeline) · supervised · ~165K input / 4K output tokens · 15 sources verified · 2026-07-11