Paweł Dudko

Code as architecture, light as material

Trained as an architect and working across code, installation, and digital fabrication, Paweł Dudko treats generative art as a spatial encounter.

Artist
Paweł Dudko · pdudko.com/chroma-theory ↗
Practice
Generative and interactive art, spatial installation, photography, multimedia, and 3D printing
In the set
Ingress ↗ · 256 editions
Chroma Theory ↗ · 106 editions
Links
Full bibliography ↗

Paweł Dudko approaches computation with an architect’s sensitivity to orientation, enclosure, scale, and passage. Born in 1987, he studied architecture at Białystok University of Technology and completed a doctorate in art at the Academy of Fine Arts in Gdańsk in 2018.1 His practice has developed across spatial installations, photography, scenography, digital fabrication, and generative systems, with virtual and physical experience treated as adjoining conditions.2

That continuity is important. A City of Białystok account records installations, performances, photography, public-space projects, and workshops, including an electroluminescent intervention in the Biała River.3 In the 2021 solo exhibition Ex Machina, a purpose-built machine produced distinct objects, making automated creation and machine agency explicit subjects.4 Code, in this trajectory, is not merely a tool for producing images. It organizes relations among material, viewer, environment, and duration.

Color becomes a place

Released by Art Blocks on October 28, 2021, Chroma Theory comprises 106 unique artworks.5 The series established Dudko’s concern with luminous abstraction, but its significance lies in how color behaves. Chromatic fields overlap, recede, pulse, and open uncertain depths. The image functions almost like a shallow room whose dimensions remain unstable.

Dudko has described photography as an early route into art and digital manipulation as a bridge toward later computational work.6 This history helps explain why illumination in Chroma Theory feels both optical and constructed. Light is simultaneously subject, medium, and spatial cue. The project does not imitate a physical installation, yet it asks viewers to read a flat display through habits formed by embodied perception.

The image crossed as architecture

Ingress, released through Art Blocks on November 23, 2022, extends these concerns into an edition of 256 unique artworks.7 Dudko traces its origin to a shader experiment made while developing Chroma Theory. The subsequent work introduced three-dimensional rendering, moving lights, desktop navigation, and device-orientation controls.8 These mechanics support a precise conceptual turn: color is no longer only perceived as depth, but encountered as an environment that can be surveyed.

The generated spaces offer few stable measures. Pulsating lights can suggest walls, thresholds, chambers, or unbounded darkness, while the viewer remains attached to a central position. Desktop controls encourage deliberate exploration, while a mobile device can become a movable window into the scene. Interaction therefore changes the act of looking without turning the work into a conventional game with objectives or progression.

Between screen and situation

Dudko’s broader work confirms that this concern with situated perception is not confined to blockchain projects. For the Rothko Museum’s 2022 exhibition New Spirituality, he created a virtual Totem conceived as a reflection on the values, relationships, virtues, or beliefs that people revere.9 Across these projects, abstraction is not a retreat from context. It is a framework through which context becomes newly perceptible.

Seen together, Chroma Theory and Ingress mark a shift from image as luminous field to image as traversable proposition. Their algorithms generate variation, but variation is only the starting condition. Dudko’s central subject is the encounter that follows: how a viewer locates the body before light, navigates ambiguity, and assigns scale or meaning to synthetic space.

AB[500] x 2 Ingress · 256 editions Chroma Theory · 106 editions Generative light Interactive space Code and architecture

Bibliography

The references cited in this essay are listed below. For the complete bibliography see the Paweł Dudko links page ↗.

References

  1. Dudko’s curriculum vitae documents his architectural education, 2018 doctorate, and exhibition history. artist-cv
  2. The Generative Art Museum profiles Dudko’s work across generative art, installation, photography, scenography, and 3D printing. museum-profile
  3. The City of Białystok records Dudko’s early projects and illuminated river intervention. city-archive
  4. Zbąszyń Cultural Centre announced Dudko’s 2021 solo exhibition Ex Machina and described its interdisciplinary context. ex-machina
  5. Art Blocks records Chroma Theory as 106 unique artworks released on October 28, 2021. chroma-theory
  6. The Generative Art Museum interview traces Dudko’s path from photography and digital manipulation to 3D printing and generative code. responsive-dreams
  7. Art Blocks records Ingress as 256 unique artworks released on November 23, 2022. ingress
  8. Dudko’s Ingress project record explains its genesis, three-dimensional rendering, navigation, orientation controls, and generative features. ingress-mechanics
  9. The Rothko Museum describes Dudko’s virtual Totem and its role in the New Spirituality exhibition. rothko-museum

Cite: AB5D, “Paweł Dudko”, AB[500] artist dossier, ab5d.xyz, 2026 · ab5d.xyz/artists/pawe-dudko/

Authored by gpt-5.6-sol (AB5D structured pipeline) · supervised · ~208K input / 4K output tokens · 20 sources verified · 2026-07-11