- Artist
- Tezumie · tezumie.github.io ↗
- Raster
- raster.art/artist/tezumie ↗
- Practice
- Generative art, illustration, pixel art, and browser-based creative tools
- In the set
- Assembly ↗ · 87 editions
- Links
- Full bibliography ↗
Tezumie describes a practice formed through the convergence of two long-standing interests: making images and understanding computers. An early encounter with digital drawing and Blender's visual scripting suggested that software could animate imagined worlds. After military service and a period in college, designing a patch for a former unit renewed an interest in art. Encountering NFTs and the Tezos community then supplied a practical reason to learn programming through generative image-making.1
This self-directed route remains important to the work. Tezumie has said that conventional programming initially appeared intimidating, while visual feedback made code approachable. Tutorials by Daniel Shiffman became a gateway into creative coding, where each alteration could be evaluated as an immediate change in form.2 The resulting practice is technically iterative but visually broad, moving among abstraction, landscape, illustration, and pixel-based aesthetics. The artist's 256ART profile accordingly identifies generative art, illustration, and pixel art as connected fields rather than separate activities.1
Constructing the output space
Assembly concentrates Tezumie's interest in ordered geometry and bounded variation. Art Blocks records the project as 87 unique artworks released on July 26, 2023.3 Its compositions organize block-like forms into layered structures whose apparent solidity is complicated by shifts in scale, overlap, color, and orientation. Individual outputs can resemble architectural elevations, stacked components, or diagrams for objects that could never be assembled physically.
The series is best understood not as the repetition of a fixed motif, but as the design of a field of related possibilities. During development, Tezumie initially constrained the backgrounds toward pale shades. Feedback during the Art Blocks review process encouraged greater freedom in those parameters, widening the project's visual range and reducing homogeneity.2 That adjustment reveals a central problem in long-form generative art: the artist must preserve a recognizable system while allowing individual results to establish their own visual identities.
2023, Assembly
2023, Assembly
2023, Assembly
2023, Assembly
2023, Assembly
2023, Assembly
Live on Art Blocks: assembly-by-tezumie ↗
Between control and discovery
Tezumie's wider production clarifies the stakes of Assembly. Before its release, the artist had made eight non-profile-picture projects on fxhash and later released Entangled through 256ART.2 On that platform, Entangled uses Fibonacci-sequenced or random points and Delaunay triangulation to divide a confined area, translating a conceptual tension between freedom and restriction into a procedural structure.4 Frontier, by contrast, applies bold geometric forms and flowing lines to the landscapes of Wyoming, explicitly drawing on vector-based Precisionism.5 These projects show code being used both to abstract the world and to reconstruct recognizable environments.
Across those differences, Tezumie consistently treats randomness as something composed rather than merely activated. The artist has explained that each project requires a different method for controlling variation and that collector responses can diverge sharply from personal preferences.2 This tension gives Assembly its particular energy. Its algorithm establishes a visual grammar, yet the 87 editions demonstrate how a grammar can support contrast rather than sameness.
The practice also extends from artworks into tools. In 2023, Tezumie discussed developing AIJS, a browser-based, AI-enhanced creative coding editor, and a 2024 Gorilla Sun account emphasized that the tool was designed by a practicing creative coder around the needs of that workflow.26 Such development frames software not only as a hidden means of production but as a cultural object that shapes how images are imagined, tested, and shared. Assembly occupies this broader ecology as both a finished collection and evidence of sustained inquiry into what visual systems can permit.
Bibliography
The references cited in this essay are listed below. For the complete bibliography see the Tezumie links page ↗.